The fact is, if the engine can do more they should show it off. Whether you like it or not is irrelevant. How long retro will be in or out is irrelevant. Whether retro is in or out is irrelevant. I couldn't care less how long "retro" has been in or how long it will last or whether you like it or not. That has absolutely nothing to do with anything. I love this tool because it gives quite a few possibilities, it is up to the user to just use the base or to add to it, coming back to what Archeia_Nessiah was saying.Īnyway, be it for a rpg or for an other game, it is undeniable that it is a good base to learn the bases and the how-to, making an actual game with the actual engine or not is an other question entirely, as some prefer coding a game engine that is more closely tailored for their specific gameplay.ĭeathfromace původně napsal:Retro is not just "in right now" its been around for a while and there is a reason people like myself love it.it won't be going away any time soon. The fact that most (nearly all) games stay within the "rpg" bound is because that's the easiest thing to do, but it is not impossible to make a shooter or a plateformer (the later being even quite easy). You could potentially change the game style quite a bit, even if the base is that of the most standardized RPG style. It is more about the graphic style, colors and feel, that stays in the mind as the "old" games style.īut I do need to disagree with you shorxrore, because since XP, the rpg maker programs are all highly changeable, via the included RGSS. Let's face it, be it 32, 64, or even in some instance 128, pixel art in games will be labeled as either "8/16 bits" or "sprite based", the later being correct but usually used in the same way as the first. What determines value is if people like it or not, and clearly people like this style of game. Old things have as much value as new things, period. There are plenty of phenomenal black and white films that would suffer if they were in color, or plenty of classical music that would not be the same if it was composed on a computer. Chrono trigger is still one of my favorite games of all time and it wouldn't be if it was 3D or if the graphics were different. I like the simplistic graphics, I like that style of battle, I like the sprites and colors, etc. The style itself wins out because of its inherent value that is clear by the fact that many millions of people enjoy games that RPG maker is based around. The reminiscence of my teen years surely is present, but it's more than that. Personally, I will always love this style of RPG as I think it is very unique. But as far as I know there isn't one yet, so oh well, i hope someone makes one! Would it be cool if there was a program to make a baldur's gate style RPG? Sure. Just like certain computer languages are designed for certain things so are this. It's NOT a program to make a baldur's gate style or any other style RPG - it's a program to make 8/16 bit style RPGs. The fact is that this is a program made to do something.
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